A Transmigration Vampire Would Like to Take a Nap

A Transmigration Vampire Would Like to Take a Nap is a light novel series by Chokingyo with illustrations by 47AgDragon and that adaption in Manga."Genre: Adventure, Comedy, Fantasy"

Synopsis
A boy had died and has been given the option to reincarnate into a vampire. He accepts it for being reincarnated and is given skills to accompany him, but he is now a girl. A female vampire, with no materials and only skills, Argento Vampir is now in the fantasy world. The only problem is, she wants to sleep all the time.

A heap of cheat ability and kindness ♪ ….. Comical and happy different world fantasy, the opening!

Media

 * Manga
 * Light Novel

External Link

 * Official Site

Character
A story about the adventures of a polite and lethargic boy guy Ginji Kuon, was reincarnated in another world as a vampire bishoujo (Argent Vampire) with cheat stats. In this world of swords and magic, this protagonist who was reborn replete with all kinds of cheat powers was searching for one thing――! “Three meals a day, snacks and an afternoon nap, I guess.” Are you really the protagonist!

Algiers is aiming for an utopia where he can take a nap, but he helps people who are in trouble one after another. Where is her ideal bed? ?? ?? "Haha, I want to live on someone's payroll, having three meals a day and being able to sleep during the day."

- Ginji on his purpose in life. Abilities:


 * 「Reincarnated」 - a person who, after death, for any reason, got into one of  in charge of ”, and due to the fact that as a result of the mistake of the gods, his soul did not fit this world, he was reborn in a new body in another, parallel world. As an apology for the mistake made by the gods, he is granted many abilities beyond the norm. How much these abilities will "go beyond the norm" depends on the properties of the souls of each individual person. Not everyone uses these forces to accomplish feats, some become tyrants and after rebirth become like the gods of destruction.
 * Soul property is a parameter of the souls of reincarnated, which determines how powerful abilities they will have during rebirth. In most cases, regardless of the quality of the soul, the reborn one way or another gains an ability that can be called "" or ""Due to his exceptional apathy, Ginji's soul properties were gifted with powers of the highest level and in addition the ability to develop even more and his potential abilities could even decide the fate of his past world before reincarnation.
 * 「Vampire」- one of the rarest semi-human races in the world, possessing high physical and magical capabilities, and representing highly concentrated clots of magical power, an embodied magical power of the element of darkness, which has gained consciousness, its own will. Often, vampires are born in places where large-scale magic was used, on the fields of former battles. When incarnating, vampires inherit external traits, the wavelength of the magical power of the one whose magical power they embody. So Arge, during rebirth, was embodied from the magical powers of Cyril - one of the greatest sorceresses, who originally came from another world and is very similar to her both in appearance and in magical power, although she has a completely opposite vector. Vampires share similar characteristics to the Holy Spirits worshiped by the Dark Elves.
 * Magical/Spiritual Life Form - Vampires have spiritual bodies, or bodies made of magical power. For the same reason, most vampires care little about gender differences between them. Despite the fact that they can consume ordinary food, they do not need it to maintain their existence, for this they need magical power, which they receive through the blood of other creatures, without which they will not be able to maintain their physical form stable and simply disincarnate.
 * >> Vampires are noticeably superior to normal humans in terms of overall physical attributes. Theoretically, Arge can even withstand the pressure at the bottom of the ocean. As with other races and creatures, the physical abilities of each individual vampire taken vary and depend on their own preferences. For example, Arge chose to choose the physical ability of speed.
 * >> Vampires are able to live for a very long time, almost an eternity and not grow old at all, forever preserving the appearance in which they were embodied.]
 * >> The physical ability "Speed". She enhances not only how fast she can run, but in general all of Arge's speed-related abilities: and, as well as . This power allows Arja to move at tremendous, up to supersonic, speed and perceive the world as if in slow motion, but this does not mean that she always sees everything in slow motion, it only happens when she starts to tense up.
 * Weaknesses: In view of their physiology, to maintain the stability of their existence, vampires need periodic blood supply, otherwise they become very weak and may even die; Vampires are vulnerable to magical power flow or mind dispelling effects.


 * Skill:
 * Hematophagy [Blood Sucking]: is one of the main skills of vampires, allowing them to draw magical power from the blood of the bitten. Due to this, they can instantly restore their own strength, and even become temporarily much stronger when absorbing the blood of creatures with gigantic magical power or some properties. When bitten, a vampire "transmits" to the bitten certain feelings, those that he experiences in relation to the bitten. Therefore, the bite of vampires can both bring unbearable pain and heavenly pleasure, depending on how the vampire who bit you treats you. It is likely that as the skill level increases, the amount of blood a vampire needs to consume decreases and the amount of energy they extract from those volumes increases.
 * Atomization: The ability of vampires to completely or partially take on the form of an incorporeal mist and thus ignore any physical damage, as well as allowing them to enter rooms even through the smallest openings. However, upon transitioning into the fog form, their consciousness becomes "softer", thinner and they become more vulnerable to certain mental influences. . Arje has 10, the maximum level of this skill. Despite the fact that the eyes and ears disappear, the vampire's body, which has become a fog, is able to catch everything that happens around.
 * Bat Transformation: Vampire's skill that allows them to take on the form of a bat, which allows them to decrease in size and, as a result, become less noticeable, and also makes it possible to fly at speeds not inferior to their original form. Arje has 10, the maximum level of this skill.
 * Shadow Form: Vampire skill that allows them to turn into a shadow. This skill becomes most effective at night, when the sun does not shine, under the influence of which you can turn into a shadow only with a high level of this skill, and for this reason, less effort is spent on turning and maintaining the skill. Due to the fact that the shadow has zero thickness, with the help of this skill it is possible to penetrate the gap even of the most minimal thickness. Under certain conditions, this skill is the most exhausting of all shapeshifting skills. While in shadow form, movement speed is slower than outside shadow form, but still quite fast. The skill also turns into a shadow and everything the vampire is wearing, so that he does not need to change clothes every time he becomes a shadow. As the level of this skill increases, in the form of a shadow, you can gain both the ability to hear and see, and also to get out of the shadows only partially. The level of this skill in Arge is 10, that is, the maximum.
 * Shadow Node - A technique available at high levels of the Shadow Transformation skill that allows Arja to artificially fuse her shadow with the shadow of any other creature, after which it can spread over vast distances and allows the vampire to instantly reach her target, first turning into her shadow, and then suddenly appearing from it directly from under the enemy.
 * Blood Skill - the main group of vampire skills tied to the manipulation of blood.
 * Blood Contract - the ability of a vampire that allows him to conclude a kind of unwritten contract with someone, or with something giving him a drop of his blood. This greatly increases all abilities of the one with whom the contract was made, and establishes a mental link between him and the vampire host, allowing them to communicate mentally over at least intercontinental distances, to share with each other all kinds of sensations, smells, sounds, and so on. The vampire always knows where is those with whom he has entered into a contract and in what physical and moral state they are. In this case, the vampire receives absolute power over the one with whom he has entered into an agreement and can give him any orders. At a high skill level, it is possible to make a contract even with inanimate objects, as Arge did with her ship, greatly increasing its speed,
 * Blood Reading - the ability of a vampire that allows him to extract, literally, read information from the blood of other creatures. So, having absorbed even a small amount of the blood of another creature, they receive complete information about its status: name, strength, physical abilities, skills, magic, and at a high level of pumping, it even allows you to view the distant past of this creature. But the possibilities of this skill are not limited to just obtaining information from the absorbed blood, because vampires have an extremely sensitive sense of smell and can smell the blood of other creatures at great distances and receive partial information from it: about their general physical and magical abilities. However, this aspect of reading blood already directly depends on the degree of development of the sense of smell, or, more simply, on the "Enhanced Smell" skill.
 * Blood Weapon - the skill of vampires, allowing them to create weapons of various types from blood, while the skill is not limited only directly to weapons, it allows you to create even objects that are not weapons, but for their purpose, in part, they can be. In this case, absolutely any blood will do, both the vampire's own blood and someone else's. The higher the skill level, the more powerful the created weapon becomes in every sense, and the less blood is needed to create it. The created weapon, although it acts in accordance with the mental commands of its creator, still partly obeys the laws of gravity, which in some situations can significantly increase its speed and strength. When the skill is deactivated, the blood does not return to its original place, but turns into dust. If the vampire loses consciousness, the weapon he created will disappear on its own. Arge has this skill pumped to the maximum, level 10, and she is able to create a sword from just one drop of blood, and from a bottle of blood at a time as many as 30 five-meter tridents. Created weapons can be transferred to allies and they can use them as they please.
 * Trident is a weapon that consists of a long shaft and a tip topped with three prongs. Its dimensions, when created by its Arge skill, reach five meters and its penetrating power is large enough to easily cut through the giant monster Ebiscola, which with a single wave of the tentacle was able to completely destroy a medium-sized ship.
 * Chain is a chain created from blood that allows Arja to bind his opponents tightly by completely wrapping it around the body, and arms and legs. And then after giving an additional command, it drags on completely immobilizing the target, even one as physically strong as the minotaur Oswald, who has a physical ability: "".
 * Rope is a rope made from blood. A device for binding your opponents and more. Although it is not directly a weapon, due to its "binding" purpose, it can partly be one. Allows, at the vampire's verbal command, to entangle and pull the enemy with such force that even physically superior enemies, Arje are not able to break it, and then throwing the rope with the target so that the target hangs in the air, for example, on a tree branch. To break it, like any bloody weapon, you need to have skills of the same level. It can have a huge multi-meter length.
 * Axe is a large-sized ax crafted from Arje's blood that far surpasses any conventional weapon in terms of piercing power, except for artifacts and magic weapons.
 * Additional Order - having created any bloody weapon, that is, having already activated the skill, the vampire can give him an additional command and / or spend more blood to create even more weapons that will execute a different command.
 * Blood Box- is a vampire skill that allows them to store various inorganic things of any size inside their own blood, dissolving them in it. Storage volumes depend directly on the skill level, and Arge has a maximum of 10, and therefore she can store an unlimited number of things in her own blood. In this case, the vampire can get the object he needs from any part of the body except for those that do not contain blood vessels, that is, nails and hair. Due to this, the vampire can change his equipment literally instantly. However, living beings of flesh and blood cannot be stored in it, since a vampire cannot mix his own blood with someone else's.
 * Language Translation - A skill that allows Arja to speak with other creatures in their languages. The higher the skill level, the higher the number of languages ​​that Arge can speak. Since she has this maximum level, 10, she can communicate with absolutely any living beings, the main thing is that they have consciousness.
 * Language Decryption ​​- a skill that allows Arja to understand other languages ​​​​aurally and visually. The higher the skill level, the higher the number of languages ​​that she can decipher, and she has a maximum of 10.
 * Hyper Olfaction [Enhanced Sense of Smell] - A skill that allows Arja to further enhance her sense of smell, this skill is especially effective against living creatures when combined with the "Blood Reading" skill. The current level of this skill, Arge has the first.
 * Enhance Vision - A skill that sharpens Arje's vision. According to her, this can be compared with a telescope and thanks to this she can clearly see any object from very large distances, not inferior to the range of her sense of smell. The current level of this skill, Arge has the first.
 * Magic:
 * Recovery Magic [Level: Max] - a type of magic that allows, as the name implies, to "restore" everything that it affects. Mostly this magic is focused on healing wounds, up to the return of lost body parts, and instantaneous healing of people on the verge of death, and can also restore magical strength and stamina, but is not limited to this at all. Depending on the level of pumping of this skill, it is possible to remove poisons, clean clothes, remove various kinds of curses, and even seals. At high levels of pumping, this magic is even able to enhance certain functions of the body, such as the accelerated restoration of lost blood in the body. Unfortunately, this magic is not capable of bringing dead people back to life.
 * Cleanse yourself - is Arge's catchphrase for activating the spell to completely cleanse one's body and clothes, which is one of the high-level aspects of restoration magic since it requires a huge amount of magical power and is usually used before special rituals.
 * Pain, pain go away - Arge's catchphrase triggers a healing spell that heals wounds from simple scratches to lost limbs. With its help, Arge is even able to heal damaged organs and save people from death by removing poisons and healing various diseases.
 * Return to the previous state - Arge's key phrase, which launches a restoration magic spell that removes various curses by "returning" the affected object to its original, healthy state. You can apply this spell not necessarily to people, but even to such things as the very flow of magical power in a particular place. Due to the high level of restoration magic, as well as its colossal magical power, Arje is strong enough to remove the most powerful multi-layered curses that come back if they are not removed all at once, but only one surface layer.
 * Replacement - Arge's key phrase, activating the spell of restoration magic, which allows you to redirect the entire flow of the enemy's curses to yourself and thereby protect a more vulnerable ally. It was not difficult for Arge, being in a weakened state, to redirect a whole heap of curses from such a strong vampire and owner of darkness magic as "Golden" Elsie to herself.
 * Please open up - is Arge's catchphrase, allowing her to open various seals that are similar in nature to curses
 * Get more energetic - Arge's key phrase to activate the restoration magic spell, which imposes the effect of gradual restoration of magical power and stamina.
 * Wind Magic [Level: 1] - one of the main types of elemental magic that allows you to control the element of wind. Although Arge only has 1 level of this magic and is only capable of the simplest spells, due to her great magical power, they still turn out to be very powerful.
 * Please, oh wind - Arge's key phrase, activating the simplest wind spell, which, due to Arge's enormous magical power, materializes in the form of a powerful stream comparable to a hurricane. It also has an extinguishing property and can significantly reduce the effect of air slashes aimed at cutting something. In addition, Arje can give himself even more acceleration with this spell for a short period of time.
 * Dark Magic [Level: 1] - one of the main types of elemental magic that allows you to control the element of darkness, as well as impose various kinds of seals and curses. Due to the fact that Arje has only 1 level of this magic, she is only capable of the simplest spells, which in her performance still turn out to be more powerful than usual due to the high magical power, as well as the highest compatibility of vampires with the element of darkness.
 * Let it get dark - Arge's catchphrase triggers a simple dark magic spell, the effect of which is quite simple: it creates darkness. Shrouds the area with a kind of impenetrable dark fog that only vampires or those with special powers can see through.
 * Resistance:
 * Fire Elemental Resistance [Level: Max] - A skill that gives protection against any attacks containing the element of fire or high temperatures..
 * Water element resistance [Level: Max] - A skill that grants protection against any attacks containing water.
 * Holy Element Resistance [Level: Max] - A skill that gives protection against any attacks containing a holy element, one of the main weaknesses of vampires..
 * Dark Element Resistance [Level: Max] - a skill that gives protection from any attacks and influences with a dark element..
 * Sunlight Resistance [Level: Max] - A skill that gives Arje protection from sunlight, one of the main weaknesses of vampires.
 * Poison Resistance [Level: Max] - a skill that gives protection from all kinds of poisons.
 * Curse Resistance [Level: Max] - a skill that gives protection from curses and any possible effects that these curses carry.
 * Magic Resistance [Level: Max] - A skill that grants protection from any magical attacks.

Equipment :

 * Artifact -with special power. To activate it and conclude a contract with it, you need to pour your own magical power into it. The contract is concluded forever until the death of the current owner and it is impossible to break it. When concluding a contract, the user of the artifact immediately learns everything about its history, as well as all the special abilities, as if he himself "teaches" his owner with them.
 * Sleeping Water Lily - is an artifact with which Argento has entered into a contract that has. It was created by a blacksmith, who, while forging it, swinging a hammer, heated it with his rage and put hatred of evil into each blow. One of two katanas designed to take revenge on those who killed the blacksmith's family. This artifact has the ability,, be it fire, water, wind, fog, light, curses, and even magical power, and earthly veins. For this blade rests forever all, , and . Katana possesses and therefore is a very useful weapon in the fight against vampires and evil spirits. However, this sword is a very powerful weapon, even without taking into account its ability, and with its help, Arge was able to easily cut into powerful golems. The penetrating power of the sword is enough to pierce the armor of Goliath, who with light swings of his hands demolished mountains cleanly, and a full blow of Felnot blood, which was significantly strengthened by the treaty, which could cut mountains in two to amplification, could only beat off the swing of the hand to the side.
 * Fish - is a small boat that Arge received from the feudal baron Alreshi - Samaki. It carries several cannonballs and can accommodate about five people along with a horse. Arje affected him with the Blood Pact and significantly increased all of his parameters including speed and durability and can control him with the help of mental commands.