Her Majesty's Swarm

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Her Majesty's Swarm (女王陛下の異世界戦略〈ストラテジー〉,Joou Heika no Isekai Strategy) is a Japanese light novel series written by Iwamoto, Eiri and illustrated by Dai-616 Tokubetsu Jouhou Daitai.

Joou Heika no Isekai Strategy has been published digitally in English by J-Novel Club as Her Majesty's Swarm since January 21, 2020."Genres: Action, Fantasy, Horror""Theme: Game"

Synopsis
In her first life, she was obsessed with the "Arachnea," a spider-like race in the video game she adored. As an evil-aligned faction, they sought nothing but victory; the more they conquered, the more they grew, using the bodies of their enemies as fuel to multiply and expand the ever-growing swarm.

When she awakens, she is in a body younger than her former one and finds herself surrounded by the Arachnea, who call her "Her Majesty." She soon realizes that she too is connected to the hivemind, and her precious Arachnea still wish for victory—over who and for what ends, that is unclear, but their lust to win is undeniable.

To fulfill their desires, she leads the Arachnea, destroying all who are vile in the world. From the religious zealots who murder those unlike them, to the immoral slavers who deal in the lives of others, none are free from her path of carnage. You can plead, weep, or beg, but she has no mercy—the swarm of the Arachnea lives only for victory and to serve Her Majesty.

Light Novels:

 * Become a Novelist
 * To be added

Manga:

 * Seiga.Nicovideo (JP) website
 * To be added

Character
Our protagonist is a college student who enjoys playing as the evil-aligned faction Arachnea in her favorite real-time strategy game. One day, she finds herself in a world similar to the one in the game; additionally, her body is now that of a Fourtheen-year-old girl. While things are a bit different from how they were in the game, one element has remained the same: she is the leader of the Arachnea. The insects under her control, collectively known as the Swarm, praise her and implore her to lead them to victory. In order to survive, she raises her Swarm and forms friendly relations with the elves of the neighboring forest. But after a slaver traveling through the forest murders one of her Swarm and the nearby kingdom's knights burn down the elven village and massacre its people, she prepares to launch her counterattacks in the name of revenge.

However, revenge is merely a pretense for attacking the countries of this world. Her command is masterful and severe, as one who has played the game in real life...

A girl who was enjoying a certain real-time strategy game suddenly reincarnated in another world. Without knowing who she was or why she was there, what appeared before her was the terrifying giant army of insects, Arachnea. A corps of horror that eats everything pledges allegiance to her. "If they hit us, we will hit back. I will inherit your will." "Sorry, but I can't accept this." "Yes, I finally found an enemy to defeat."

- Grevillea

Abilities

 * Tactician Command [RTS Gamer]
 * Early-game rushes were one viable tactic to achieve victory; lurking behind the faction’s defenses to build up an army big enough to sweep the map was another. Teaching into the most expensive units to crush the enemy with punitive force was yet another win condition. So long as you were able to look past their exterior designs, Arachnea units were relatively balanced and well-rounded. I won countless matches with them, even earning victories in some online tournaments. All my consecutive victories with the Arachnea had earned me a moniker among the other players: “ BugSis .” I found it to be a rather cute, charming little nickname and liked it a great deal.
 * The 《Arachnea》 consisted of a race of insects—or rather, its units were more similar to spiders—and its political system was totalitarianism. Its ecological structure was that of a colony built around one queen. As for its military, the Arachnea formed troops that devoured their enemies, leaving only bones behind. They invaded the other factions indiscriminately, never once engaging in diplomacy. If I felt like being a bit cynical, I could even go so far as to label it fascist. But it was the one faction I found easiest to play, and I gradually came to adore its many units. When it came to online matches, I would always pick the Arachnea with fixed devotion.
 * Arachnids were part of the Swarm, collective troops of the Evil-Arachnea. The brilliant luster of their black, elegantly curved exoskeletons... Sharp, vicious fangs which struck the fear of death into all who witnessed them... Scythe like appendages that could slice through anyone and anything... Lethal and effective venomous stingers gracing their carapaces... This was the very same Swarm I had spent countless hours nurturing with only the computer monitor separating us. The ones standing in front of me had long, sharp scythes that were disproportionate to their bodies and long, narrow legs. These characteristics belonged to the Ripper Swarms, an easy-to-mass-produce type of Swarm used for early-game rushes. I had used legions of this type of Swarm to smother enemy factions dozens upon dozens of times. No unit could be more nostalgic for me. They even helped secure my win in some tournaments.
 * The Arachnea, on the other end, lived on meat. It typically gathered meat from hunting grounds, which were generated as part of the map, in order to increase its unit production. Only Worker Swarms could be produced from gatherable plants, with all other units requiring meat to produce.
 * All Normal unit Swarm have Predation ability to able to produced and survived.
 * Due to this ability, the Swarm do not feel pain nor death.
 * The Swarm are resistant to diseases and poison due to their race, as their race handles poison quote well.      The only exception is the Queen.
 * The Swarm does not sleep, having basically endless stamina. The only exception is the Queen.
 * Hive mind: The Countless Swarms even though they are all different individuals, They all talk the same way, because they form a collective consciousness centered around the queen. The swarm sync their minds and share with the queen.
 * Due to all of them being a part of a Hive Mind, including the "dead" members, the experience and knowledge of each and every Swarm is also acquired by all the members of it, allowing to adapt to attacks, act immediately and with perfect cooperation. Due to this, all kinds of information is shared through the collective consciousness, including information from all the senses, experiences and thoughts. The Swarm have absolute faith in their Queen and follow her orders even if it means to die. If one connects to the Give Mind, they are being swallowed up and made part of it.

Swarm:
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Hero Unit:

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Trivia
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To be added